Skins consist of two files: skin and skin_damaged . In game is available a little different skins for one car, therefore skins are designated by numbers ( skin1, skin2, skin3 ..... ) Files skin1(2,3,4...) and skin1(2,3,4...)_damaged need to be placed here:
File skin1(2,3,4...) need to be placed here:
The file skin_damaged does not need to be placed in this folder!
Each cars, in the game, has an own folder with number: Bullet GT for example have a Car_29 folder , Canyon a Car_22 ...
car 1= CTR
car 2= Chilli
car 3= Boxer
car 4= Lancea
car 5= Mad Rash
car 6= Malice
car 7= Fortune
car 8= Banger
car 9= SparrowHawk
car10= Insetta
car11= Sunray
car12= Vexter XS
car13= Shaker
car14= Splitter
car15= Terrator
car16= Bullet
car17= SwitchBlade
car18= Venom
car19= Nevada
car20= Blaster XL
car21= Crusader
car22= Canyon
car23= Roamer
car24= Lentus
car25= Road King
car26= Ventura
car27= CTR Sport
car28= Chili Pepper
car29= Bullet GT
car30= Scorpion
car31= Insetta Sport
car32= Speedshifter
car33= Daytana
car34= SpeedDevil
car35= TrailBlazer
car36= Afterburner
car37= Rocket
car38= StarFlight
car39= Nucleon
car40= Pimpster
car41= Flatmobile
car42= Mobcar
car43= SchoolBus
car44= Rocket
car45= Truck
Example on Bullet GT:
FlatOut 2/data/cars/car_29
FlatOut 2/data/menu/cars/car_29